KIRILL TREZUBOV
GAMEPLAY ENGINEER
BRIEFLY ABOUT ME
Senior Gameplay Engineer / Technical Lead with 7+ years of C++ experience and 3+ years in Unreal Engine 5.
My core expertise is gameplay engineering, driven by a passion for creating engaging player experiences. I specialize in building scalable gameplay systems with a strong focus on architecture, performance, and high-quality code.
Beyond hands-on engineering, I have experience leading development teams, mentoring engineers, and teaching software development at both university and professional education levels.

EDUCATION
ITMO University
PhD Degree | Computer Science and Engineering
ITMO University
Master's Degree | Software Engineering
SKILLS
✓ C++
✓ Unreal Engine 5
✓ Gameplay Systems
✓ Multiplayer
✓ Combat & Weapon Systems
✓ Gameplay Ability System
✓ AI Systems
✓ 3D Math
✓ Performance & Profiling
✓ Technical Leadership