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KIRILL TREZUBOV

GAMEPLAY PROGRAMMER

BRIEFLY ABOUT ME

An experienced video game programmer with 7+ years of hands-on experience in C++ and 3+ years of experience with Unreal Engine.

My primary area of expertise is Gameplay Programming, driven by a passion for creating engaging player experiences. I specialize in building scalable gameplay systems with a strong focus on architecture, performance, and high-quality code.

 

Beyond engineering, I have experience leading teams and teaching software development at university and school levels.

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EDUCATION

ITMO University

PhD Degree | Computer Science and Engineering
 

ITMO University

Master's Degree | Software Engineering

SKILLS

✓ C++

✓ Unreal Engine

​ System Design

​ Gameplay Ability System (GAS)

✓ EQS, Behavior Trees, State Trees, AI Perception

✓ Multiplayer programming

✓ Multithreading programming

✓ 3D Math

✓ Optimization, Debugging, Profiling

✓ Perforce, Git

Якорь 1
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