KIRILL TREZUBOV
GAMEPLAY PROGRAMMER
BRIEFLY ABOUT ME
An experienced video game programmer with 7+ years of hands-on experience in C++ and 3+ years of experience with Unreal Engine.
My primary area of expertise is Gameplay Programming, driven by a passion for creating engaging player experiences. I specialize in building scalable gameplay systems with a strong focus on architecture, performance, and high-quality code.
Beyond engineering, I have experience leading teams and teaching software development at university and school levels.

EDUCATION
ITMO University
PhD Degree | Computer Science and Engineering
ITMO University
Master's Degree | Software Engineering
SKILLS
✓ C++
✓ Unreal Engine
✓ System Design
✓ Gameplay Ability System (GAS)
✓ EQS, Behavior Trees, State Trees, AI Perception
✓ Multiplayer programming
✓ Multithreading programming
✓ 3D Math
✓ Optimization, Debugging, Profiling
✓ Perforce, Git